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Diablo 3 Demo Mac Download WORK


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Diablo 3 Demo Mac Download


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The Nephalem recovers two of the sword pieces. But Maghda, leader of the Dark Coven, recovers the third piece, and tries to make Cain repair the sword. Leah, however, kills the cultists with a surge of magical power, forcing Maghda to attack Cain fatally and flee with the stranger. Before dying, Cain repairs the sword and discovers it to be of angelic origin, and tasks the Nephalem with returning it to the stranger. After freeing the stranger from the Butcher in the dungeons beneath Leoric's manor and returning the sword, the stranger's memories are recovered, and it is revealed that he is the Archangel Tyrael, the Aspect of Justice. Disgusted with his fellow angels' unwillingness to protect humanity from the forces of Hell, Tyrael cast aside his divinity to become a mortal and warn Sanctuary about the arrival of the demon lords.


The Nephalem, Leah, and Tyrael travel to the city of Caldeum. The Nephalem leaves to track down Maghda. At the Khasim Outpost, demons in service to Belial, the Lord of Lies, have imprisoned and replaced the guards. When the Nephalem freed them, they reclaim the outpost and the Nephalem is given access to Alcarnus, then fights and kills Maghda. The Nephalem then returns to Caldeum to rescue Leah from Belial's forces, disguised as the guards of the young Emperor Hakan II, after which they escape into the city sewers. Leah reveals that her mother, Adria (the witch of Tristram from the original game), is still alive. The Nephalem aids Leah in rescuing Adria from her imprisonment in the sewers.


The Nephalem travels to Bastion's Keep with Tyrael, their followers, Leah and Adria only to find it under attack by Azmodan's army. Tyrael instructs the Nephalem to aid the defenders. With that done, the Nephalem enters the stronghold, where Azmodan's forces have breached the lower levels, defeating the demon Ghom, the Lord of Gluttony. The Nephalem then destroys Azmodan's siege weapons before traversing the crater of Arreat, defeating Azmodan's consort Cydaea, the Maiden of Lust, before finally defeating Azmodan within the mountain's shattered core. Leah seals Azmodan's soul within the Black Soulstone. They return to Bastion's Keep, but find that Adria has betrayed them. Adria reveals she has been serving Diablo, the Lord of Terror, from the beginning. Adria uses the Black Soulstone to resurrect Diablo while forcing Leah to serve as his vessel. With all the souls of the Lords of Hell now within him, Diablo becomes the Prime Evil, and begins an assault on the High Heavens.


Development on Diablo III began in 2001 when Blizzard North was still in operation, and the game was announced on June 28, 2008, at the Blizzard Worldwide Invitational in Paris, France.[9] The original artistic design differed from that shown at Blizzard Worldwide Invitational 2008 demonstration, and had undergone three revisions before reaching the standards felt necessary by the team behind Diablo III.[citation needed] It was announced that the game would be simultaneously released on both Windows and macOS platforms,[9] and would require a constant internet connection to play, even for single-player mode.[46]


Diablo III was released on May 15, 2012. Players had the options to buy one of two retail boxed versions, a standard edition and collector's edition, or could also pre-order directly from Battle.net and download the installer in advance. On May 14, 2012, players who bought the downloadable version from Battle.net could install the rest of the game including patches.[78] On May 15, 2012, the retail version could be bought from stores doing midnight launches such as GameStop. The Diablo III Battle.net servers went live at this point, people who downloaded the game could begin playing. Initially the launches were hindered by heavy server load with many users getting various errors, including the error 37 which reads; "The servers are busy at this time. Please try again later". These issues made the game unplayable for those affected, while some others experienced in-game bugs.[79][80] Despite assurances from Blizzard that the problems leading to the connection errors during Diablo III's launch had been resolved, Eurogamer reported on May 31, 2012, that these errors were still ongoing, and had reappeared after patch 1.0.2 was released for the game. Many fans complained that the ongoing problems had caused them to lose their hardcore (permanent death) characters.[81] In South Korea, players waited up to 36 hours to purchase the collector's edition.[82]


A demo version of the game, called the Starter Edition, was released simultaneously with the full release. It provides a limited introduction to the game where players can complete Act 1 up to the Skeleton King boss encounter with a level cap of 13. Originally after Diablo III's release the Starter Edition was only available through a guest pass code, which was included with the boxed versions of the game. Players have the option to upgrade to the full game through their Battle.net accounts.[88] The Starter Edition became available to all users a few months after release on August 15, 2012.[89]


The story of Diablo II takes place soon after the end of the original Diablo. At the end of Diablo, Diablo, Lord of Terror was defeated by a mortal hero. The hero who slew Diablo (i.e. the player character of the first game) drives the soulstone of Diablo (a magical stone containing the soul of a demon or angel) into his own head in an attempt to contain Diablo in his own body. After this event, the hero is rapidly corrupted by Diablo and slowly loses control of Diablo's soul. In the opening cinematic of Diablo II, Marius, the narrator of the story, witnesses the fallen hero (known only as the Dark Wanderer) totally lose control, unleashing the demons of Hell upon a tavern. Marius is the only survivor (it is implied that rather than just being blind luck, the demons were ignoring him), and he feels compelled to follow the Wanderer for reasons he himself does not understand. The new player character is a different hero following in the wake of the destruction, chasing the Dark Wanderer, hoping to put an end to the demon lord within him. The new hero ultimately catches up to the Wanderer outside the city of Kurast but is unable to stop him. The rest of the story is revealed through the four acts, as the player faces not just the demon lord Diablo, but two new major villains, his equally malevolent brothers, fellow Prime Evils Mephisto, Lord of Hatred and Baal, Lord of Destruction. Diablo is determined to free them from their soulstone incarceration, which was forced upon all three long ago, and from which Diablo managed to break free in the first game. The hero travels through different lands to thwart the forces of The Burning Hells from conquering the world known as Sanctuary.


The idea of Diablo II began in the three-month period that followed the launch of its predecessor. Blizzard North bounced around ideas for their next game.[2] At the time, the developers were "kind of sick of Diablo" (according to David Brevik), and wanted to make a different game. Diablo I had been the longest game they'd worked on, and at the time, Blizzard South was shifting from Warcraft II to StarCraft, and it was expected that Blizzard North's next game would demonstrate a similar departure. However, as Blizzard North continued to patch Diablo I, and the issue of cheating became apparent on battle.net, the team began to see how the original game could be improved.[3] Over time, the idea of a sequel crept into their discussions.[2] Fourth months after Diablo I was released,[3] Diablo II was settled on. Staff looked at ideas they had sought to implement for the previous game and compiled customer feedback. It was intended that Diablo II be "bigger and better" in every way.[2] Less than 1% of the code and art of the original game were reused for Diablo II.[4] The first priority was to fix the issue of cheating that had plagued Diablo I. The second priority was to update the classes.[5]


The development team consisted of between 45 and 60 individuals.[6] New staff were hired to work on the game. A two-year development cycle was estimated for the game. Most of the time was spent on perfecting the game's first act, as it would likely be used in a beta test or demo.[2]


The player character, known as the Nephalem, arrives in New Tristram to investigate the fallen star. The Nephalem rescues Cain upon Leah's request and discovers that the fallen object is actually a person. The stranger has no memories except that he lost his sword, which was shattered into three pieces. Although the Nephalem retrieves the pieces, the witch Maghda seizes the shards and attempts to capture Cain to force him to repair the sword for her own ends. However, with an uncontrolled display of power, Leah forces Maghda to flee, and she kidnaps the stranger instead. Cain, dying from Maghda's torture, uses the last of his strength to repair the sword and instructs the Nephalem to return it to the stranger. The Nephalem rescues the stranger and returns his sword, causing him to regain his memories. The stranger then reveals himself as the fallen angel Tyrael. Disgusted with his fellow angels' unwillingness to protect humanity from the forces of Hell, Tyrael cast aside his divinity to become a mortal and warn Sanctuary about the arrival of the demon lords Belial and Azmodan.


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