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Landon Allen
Landon Allen

Double Dragon Trilogy



The Double Dragon series has a spotty history. The original games set the standard for side-scrolling beat 'em ups during their 1980s heyday, but sinc then the series has been incredibly hit-or-miss, with acclaimed titles like Double Dragon Neon sharing the spotlight with rubbish like the Wander of the Dragons remake. Double Dragon Trilogy ($5.99), a PC game that arrives courtesy of Steam, gives gamers a taste of the iconic street-brawling arcade action. The games are just as enjoyable as they were back in the day, and publisher DotEmu has enhanced the trilogy to take advantage of the Steam platform. At the same time, however, odd emulation oversights and changes create holes in Double Dragon Trilogy's armor, devaluing what could have been a more-impressive package.




Double Dragon Trilogy



Double Dragon 3 Issues The original Double Dragon 3: The Rosetta Stone is a different beast than its predecessors. This was the oddball title in the arcade trilogy, with a radically different art style and silly supernatural story. It also featured a deviously clever credit system that was quite unlike any arcade game of its time. You could feed the cabinet coins whenever you entered an in-game shop, which let you buy power-ups and extra lives. Think of it as an arcade version of a free-to-play cash shop.


Contrary to the naked eye, these are not emulation-perfect ports. Yes, the backgrounds, sprites, and many other things are the same from the arcade classics, but they've been ripped from the original and recreated with an ugly HUD and bland text display. The button layout that changed from Double Dragon to Double Dragon II also wasn't emulated; it's the same for both games in the trilogy release. Dialogue and story has also been completely removed.


Other than that, this is a real bare-bones trilogy release. As previously mentioned, the original ending and credits have been completely scrapped. The only difference in playing the Story or Arcade verison of the games is one features a level select. There is no story because no overview or dialogue is taking place.


The only issue I can see with the touch-based controls is that I find myself accidentally facing the wrong direction a lot, but besides that the controls are basically the same. You can punch, kick, jump and elbow by mashing the three action buttons, and you can do all the combination moves, like the dragon kick and hair grabbing. You can also grab and restrain your opponents in co-op mode, and pick up various weapons by standing over them and tapping the punch icon. Taping the punch icon a second time will allow you to send boxes, trash cans and knives flying through the air.


The Double Dragon trilogy is well worth the $2.99 download, and freemium haters will be happy to know it features zero in-app purchases. The option to play three complete games in two different modes, and on three difficulty settings also gives it a high replay value. This would make a great gift for gamers who enjoy the challenge of reconquering old video games from their youth.


The original NES/Famicom trilogy will be a part of a 'Related Games' section included in Kunio-kun: The World Classic Collection, adding further retro gaming value to what was already shaping up to be a great compilation of fighting/extreme sports titles.


Day 1 for me. The Double Dragon Famicom trilogy is a nice extra bonus, but I was already sold for all the awesome Kunio Famicom sports centric games. Heck, I still play them with friends nowadays, so bring it!


@Shiryu It's a must buy for me too, I've always been interested in Kunio-kun games and although I'll kinda have to double-dip on Renegade (I already have it in Arcade Archives version), I'm definitely interested. Didn't have the chance to get the Japan exclusive 3DS collection. 041b061a72


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